![]() LinizAppz CDVD Driver 0.5.0 - played from iso SSSPSXPAD Mod 1.7.0 - Logitech Corded Runblepad 2 ZeroGS 0.9.6 (non SSE2) no filtering turned on no antialiasiongĬPU= Normal (Fastest otherwise flashes) MTGS enabled DC Mode enabled PCSX 2 0.9.2 (Only seems to work with this one and that Linux 0.9.3 one) Some minor graphic corruption and noticeable flashing otherwise fully playable All snapshots show up properly using ZeroGS though.įully playable….Full Speed 50-60 fps -(full speed when driving solo, slows down with multiple ATV's on screen,I realized after checking again).Freestyle mode very good. I suppose its on-topic: Can anyone tell me why my snapshots in GSdx give me a blank pic sometimes? I have to take several snapshots and hope one shows up. However, I've been getting a steady, high FPS and I made it past most of the beginning with no trouble :3 There's some minor graphical glitches here and there, and not all the textures seem to display properly. ![]() I was using Frame skipping/VU Skipping and it made it unplayable. If anyone gets heavy graphical glitches/flickering, make sure to go to CPU, and change the Frame Limiting to Limit. ![]() Notes: The game hangs after you attack during the first battle - there's another post explaining what line of code in PCSX2 to change it (rounding mode). Status: Playable (minor graphical glitches see notes) Super impressed with the PCSX2 team for their awesome work CGI cutscenes are flawless, audio is running great with no noticable hiccups, game hasn't crashed once and zero slowdowns on the field or during battles. Framerate stays a constant 60fps at all times *except* during heavy in-game cutscenes - where it can *rarely* drop to around 50-55fps, not enough to impact gameplay or even noticable. Works absolutely flawlessly!! Almost 7hrs in and zero issues to speak of. Speedhacks: Disable Underflow Checks, Disable Extra VU Flags, Disable Extra FPU Flags, EE Sync Hack x2, IOP Sync Hack x2. ![]() Patches: Custom cheats (License Points + Magical Buffs) ZeroSPU2 settings: Time Scaling + Real Time Mode.ĬPU: MTGS enabled, DC disabled/NA in latest SVN, Limit Frames. GSdx settings: DX10 Hardware, 1024x1024 Internal Res, Blend tff, NLOOP auto, Texture Filtering auto, Logarithmic Z, Alpha correction, no vsync. ![]()
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